11 Real x; Real y; Real w; Real h;
12 Rect() = default; // Needed so we can fread/fwrite this struct
13 Rect(Real _x, Real _y, Real _w, Real _h) : x(_x), y(_y), w(_w), h(_h) {}
14 std::string Str() const
17 // float conversion needed because it is fucking impossible to get ostreams working with template classes
18 s << "{" << Float(x) << ", " << Float(y) << ", " << Float(w) << ", " << Float(h) << "}";
21 inline bool PointIn(Real pt_x, Real pt_y) const
23 if (pt_x < x) return false;
24 if (pt_y < y) return false;
25 if (pt_x > x + w) return false;
26 if (pt_y > y + h) return false;
31 inline Rect TransformRectCoordinates(const Rect& view, const Rect& r)
34 Real w = (view.w == Real(0))?Real(1):view.w;
35 Real h = (view.h == Real(0))?Real(1):view.h;
36 out.x = (r.x - view.x) / w;
37 out.y = (r.y - view.y) / h;
43 inline Vec2 TransformPointCoordinates(const Rect& view, const Vec2& v)
46 out.x = (v.x - view.x) / view.w;
47 out.y = (v.y - view.y) / view.h;