*
* Uses 4.125+PtrSize bytes per page
*/
+#include <debug_hooks.h>
#define MM_PAGE_REFCOUNTS MM_PMM_BASE
#define MM_PAGE_NODES (MM_PMM_BASE+(MM_MAXPHYSPAGE*sizeof(Uint32)))
int MM_int_GetRangeID( tPAddr Addr );
int MM_int_GetMapEntry( void *Data, int Index, tPAddr *Start, tPAddr *Length );
void MM_Tpl_InitPhys(int MaxRAMPage, void *MemoryMap);
-void MM_DumpStatistics(void);
// === GLOBALS ===
tMutex glPhysicalPages;
// Only need to allocate bitmaps
if( !MM_GetPhysAddr( (void*)bitmap_page ) ) {
- if( !MM_Allocate( bitmap_page ) ) {
+ if( !MM_Allocate( (void*)bitmap_page ) ) {
Log_KernelPanic("PMM", "Out of memory during init, this is bad");
return ;
}
if( !MM_GetPhysAddr( (void*)refpage ) )
{
int pages_per_page, basepage, i;
- if( MM_Allocate(refpage) == 0 ) {
+ if( MM_Allocate( (void*) refpage) == 0 ) {
// Out of memory, can this be resolved?
// TODO: Reclaim memory
Log_Error("PMM", "Out of memory (MM_RefPhys)");
if( !MM_GetRefCount(PAddr) ) return 1;
if( !MM_GetPhysAddr( (void*)node_page ) ) {
- if( !MM_Allocate(node_page) )
+ if( !MM_Allocate( (void*)node_page) )
return -1;
memset( (void*)node_page, 0, PAGE_SIZE );
}