-
+/*
+ * Acess2 Window Manager (AxWin2)
+ */
#ifndef _WM_H_
#define _WM_H_
-typedef struct sElement
+#include <axwin2/axwin.h>
+#include "common.h"
+
+/**
+ * \brief Number of elements that can be owned by each application)
+ */
+// TODO: Fine tune these values
+#define MAX_ELEMENTS_PER_APP 1024
+#define DEFAULT_ELEMENTS_PER_APP 128
+
+typedef struct sAxWin_Element tElement;
+typedef struct sApplication tApplication;
+
+struct sAxWin_Element
{
- struct sElement *NextSibling;
+ enum eElementTypes Type;
- short CachedX;
- short CachedY;
- short CachedW;
- short CachedH;
+ // Element Tree
+ tElement *Parent;
+ tElement *FirstChild;
+ tElement *LastChild;
+ tElement *NextSibling;
- struct sElement *FirstChild;
-} tElement;
+ // Application
+ tApplication *Owner; //!< Owning application
+ uint16_t ApplicationID; //!< Index into sApplication::EleIndex
-typedef struct sTab
-{
- char *Name;
+ // User modifiable attributes
+ short PaddingL, PaddingR;
+ short PaddingT, PaddingB;
+ short GapSize;
+
+ uint32_t Flags;
+
+ short FixedWith; //!< Fixed Long Size attribute (height)
+ short FixedCross; //!< Fixed Cross Size attribute (width)
- tElement *RootElement;
-} tTab;
+ char *Text;
+
+ // -- Attributes maitained by the element code
+ // Not touched by the user
+ short MinWith; //!< Minimum long size
+ short MinCross; //!< Minimum cross size
+ void *Data; //!< Per-type data
+
+ // -- Render Cache
+ short CachedX, CachedY;
+ short CachedW, CachedH;
+
+ char DebugName[];
+};
-typedef struct sApplication
+struct sApplication
{
- pid_t PID;
+ tApplication *Next;
+
+ void *Ident; //!< Client Identifier
+ tMessages_Handle_Callback *SendMessage;
- int nTabs;
- tTab *Tabs;
+ char *Name; //!< Application name
- char Name[];
-} tApplication;
+ int MaxElementIndex; //!< Number of entries in \a EleIndex
+ tElement **EleIndex; //!< Array of pointers to elements owned by this application
+
+ tElement MetaElement; //!< Windows child off this
+};
+
+// === FUNCTIONS ===
+
+// --- Render
+extern void WM_UpdateMinDims(tElement *Element);
+extern void WM_UpdateDimensions(tElement *Element, int Pass);
+extern void WM_UpdatePosition(tElement *Element);
+extern void WM_RenderWidget(tElement *Element);
+extern void WM_Update(void);
#endif