int drawFloorRecurse = 8;
/* Size of floor, from -n to n */
-int floorSize = 50;
+int floorSize = 200;
/* Current camera x, y, z coords */
GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0;
/* Length of axis lines */
-GLfloat lineLength = 100;
+GLfloat lineLength = 5;
/* Light 0 parameters */
GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0};