GLfloat factor = 1.0;
/* Length of axis lines */
-GLfloat lineLength = 5;
+GLfloat lineLength = 10;
/* Light 0 parameters */
GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0};
/* Zoom and rotate tracking */
GLfloat zoom = 0.0, rotate = 0.0;
-GLfloat zoomFactor = 0.2, rotateFactor = 1.0;
+GLfloat zoomFactor = 0.2, rotateFactor = 0.5;
/* Beginning width, height */
int width = 500, height = 500;
\ No newline at end of file