// Stores the directory name for the meshes and textures.
extern char dataDir[];
-extern int moving, startx, starty;
-
-/* Recursion level for floor drawing */
-extern int drawFloorRecurse;
+extern int startx, starty;
/* Size of floor, from -n to n */
extern int floorSize;
/* Zoom and rotate tracking */
extern GLfloat zoom, rotate, camAngle;
-extern GLfloat zoomFactor, rotateFactor, camAngleFactor;
-extern GLfloat leftrightFactor, nearfarFactor, bigsmallFactor, updownFactor;
+extern GLfloat zoomFactor, camRotateFactor, camAngleFactor;
+extern GLfloat leftrightFactor, nearfarFactor, bigsmallFactor, updownFactor, rotateFactor, texscaleFactor;
/* Texture state tracking */
extern int currentGroundTexture, currentMeshTexture;