* Draw a floor by looping over the floorSize and squareSize variables
*/
void drawFloor() {
- getTexture(2);
+ if ( currentGroundTexture != 0 ) {
+ getTexture(currentGroundTexture);
+ glBindTexture(GL_TEXTURE_2D, currentGroundTexture);
+ }
+
glBegin(GL_QUADS);
for ( int x = -floorSize; x < floorSize; x++ ) {
for ( int z = -floorSize; z < floorSize; z++ ) {
glColor3f( 1.0, 1.0, 1.0 );
- glNormal3d(0, 0, 1);
- glTexCoord2f(0, 0);
- glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize );
- glTexCoord2f(1, 0);
- glVertex3f( (x+1)*squareSize, 0.0, z*squareSize );
- glTexCoord2f(1, 1);
- glVertex3f( x*squareSize, 0.0, z*squareSize );
- glTexCoord2f(0, 1);
- glVertex3f( x*squareSize, 0.0, (z+1)*squareSize );
+
+ glTexCoord2f( 1.0, 1.0 );
+ glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize );
+
+ glTexCoord2f( 1.0, 0.0 );
+ glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize );
+
+ glTexCoord2f( 0.0, 0.0 );
+ glVertex3f ( x*squareSize, 0.0, z*squareSize );
+
+ glTexCoord2f( 0.0, 1.0 );
+ glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize );
}
}
glEnd();
+
+ if ( currentGroundTexture != 0 ) {
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
}
/**