curObject = nObjects;
sceneObjs[nObjects].mesh = -1; // Teapot is -1 mesh
- sceneObjs[nObjects].texture = -1; // No texture
+ sceneObjs[nObjects].texture.id = -1; // No texture
+ sceneObjs[nObjects].texture.scale = 1;
sceneObjs[nObjects].x = 0;
sceneObjs[nObjects].y = 0;
sceneObjs[nObjects].z = 0;