#include <cassert>
#include <iostream>
+#ifdef BUILD_GRAPHICS
#undef DEBUG
//#define DEBUG
}
+
Font::Font(const char * filename, int newWidth, int newHeight) : Texture(filename), width(newWidth), height(newHeight)
{
return result;
}
+void Graphics::Wait(int n)
+{
+ SDL_Delay(n);
+}
-
-
-
-
+#endif //BUILD_GRAPHICS