#include <stdlib.h>
#include <stdio.h>
-#include "common.h"
-#include "controller.h"
-#include "stratego.h"
-using namespace std;
-#define theBoard Board::theBoard
+#include "game.h"
-#ifdef GRAPHICS
- bool CheckForQuitWhilstWaiting(int wait);
-#endif //GRAPHICS
+using namespace std;
-Controller * red;
-Controller * blue;
+void CreateGame(int argc, char ** argv);
+void DestroyGame();
+void PrintResults(const MovementResult & result);
-void cleanup();
int main(int argc, char ** argv)
{
- assert(argc == 3);
- for (int y = 5; y < 9; ++y)
- {
- for (int x = 3; x < 5; ++x)
- {
- theBoard.AddPiece(x,y,Piece::BOULDER, Piece::NONE);
- }
- for (int x = 9; x < 11; ++x)
- {
- theBoard.AddPiece(x,y,Piece::BOULDER, Piece::NONE);
- }
- }
- red = new Controller(Piece::RED, argv[1]);
- blue = new Controller(Piece::BLUE, argv[2]);
- atexit(cleanup);
- Board::MovementResult redSetup = red->Setup(argv[2]);
- Board::MovementResult blueSetup = blue->Setup(argv[1]);
- if (redSetup != Board::OK)
+ if (argc == 1)
{
- fprintf(stderr, "Blue wins by DEFAULT!\n");
- red->SendMessage("ILLEGAL");
- blue->SendMessage("DEFAULT");
+ fprintf(stderr, "Usage: stratego [options] red blue\n");
+ fprintf(stderr, " stratego --help\n");
exit(EXIT_SUCCESS);
+
}
- if (blueSetup != Board::OK)
+ CreateGame(argc, argv);
+ if (Game::theGame == NULL)
{
- fprintf(stderr, "Red wins by DEFAULT!\n");
- red->SendMessage("DEFAULT");
- blue->SendMessage("ILLEGAL");
- exit(EXIT_SUCCESS);
+ fprintf(stderr, "ERROR: Couldn't create a game!\n");
+ exit(EXIT_FAILURE);
}
- Board::MovementResult result = Board::OK;
- system("clear");
- int count = 1;
+ MovementResult result = Game::theGame->Play();
+ Game::theGame->PrintEndMessage(result);
+ PrintResults(result);
- #ifdef GRAPHICS
- if (!Graphics::Initialised())
- Graphics::Initialise("Stratego", theBoard.Width()*32, theBoard.Height()*32);
-
- #endif //GRAPHICS
-
- string buffer;
+ exit(EXIT_SUCCESS);
+ return 0;
+}
- red->SendMessage("START");
- Colour turn = Piece::RED;
- while (Board::LegalResult(result))
+void CreateGame(int argc, char ** argv)
+{
+ char * red = NULL; char * blue = NULL; double timeout = 0.00001; bool graphics = false; bool allowIllegal = false; FILE * log = NULL;
+ Piece::Colour reveal = Piece::BOTH; char * inputFile = NULL; int maxTurns = 5000; bool printBoard = false;
+ for (int ii=1; ii < argc; ++ii)
{
-
- fprintf(stderr, "This is move %d...\n", count);
- fprintf(stderr,"---RED's turn---\n");
- turn = Piece::RED;
- result = red->MakeMove(buffer);
- red->SendMessage(buffer);
- blue->SendMessage(buffer);
-
- if (!Board::LegalResult(result))
- break;
- #ifdef GRAPHICS
- Board::theBoard.Draw();
- if (CheckForQuitWhilstWaiting(0.2))
+ if (argv[ii][0] == '-')
+ {
+ switch (argv[ii][1])
{
- red->SendMessage("QUIT");
- blue->SendMessage("QUIT");
- exit(EXIT_SUCCESS);
- }
- #endif //GRAPHICS
- fprintf(stderr,"---BLUE's turn---\n");
- turn = Piece::BLUE;
- result = blue->MakeMove(buffer);
- blue->SendMessage(buffer);
- red->SendMessage(buffer);
-
- if (!Board::LegalResult(result))
- break;
-
-
+ case 't':
+ if (argc - ii <= 1)
+ {
+ fprintf(stderr, "Expected timeout value after -t switch!\n");
+ exit(EXIT_FAILURE);
+ }
+ timeout = atof(argv[ii+1]);
+ ++ii;
+ break;
+ case 'g':
+ graphics = !graphics;
+ break;
+ case 'p':
+ printBoard = !printBoard;
+ break;
+ case 'i':
+ allowIllegal = !allowIllegal;
+ break;
- #ifdef GRAPHICS
- Board::theBoard.Draw();
- if (CheckForQuitWhilstWaiting(0.2))
- {
- red->SendMessage("QUIT");
- blue->SendMessage("QUIT");
- exit(EXIT_SUCCESS);
+ case 'o':
+ if (argc - ii <= 1)
+ {
+ fprintf(stderr, "Expected filename or \"stdout\" after -o switch!\n");
+ exit(EXIT_FAILURE);
+ }
+ if (log != NULL)
+ {
+ fprintf(stderr, "Expected at most ONE -o switch!\n");
+ exit(EXIT_FAILURE);
+ }
+ if (strcmp(argv[ii+1], "stdout") == 0)
+ log = stdout;
+ else
+ log = fopen(argv[ii+1], "w");
+ setbuf(log, NULL);
+
+ ++ii;
+ break;
+
+ case 'r':
+ if (reveal == Piece::BOTH)
+ reveal = Piece::BLUE;
+ else
+ reveal = Piece::NONE;
+ break;
+ case 'b':
+ if (reveal == Piece::BOTH)
+ reveal = Piece::RED;
+ else
+ reveal = Piece::NONE;
+ break;
+ case 'm':
+ if (argc - ii <= 1)
+ {
+ fprintf(stderr, "Expected max_turns value after -m switch!\n");
+ exit(EXIT_FAILURE);
+ }
+ if (strcmp(argv[ii+1], "inf"))
+ maxTurns = -1;
+ else
+ maxTurns = atoi(argv[ii+1]);
+ ++ii;
+ break;
+ case 'f':
+ if (argc - ii <= 1)
+ {
+ fprintf(stderr, "Expected filename after -f switch!\n");
+ exit(EXIT_FAILURE);
+ }
+ if (log != NULL)
+ {
+ fprintf(stderr, "Expected at most ONE -f switch!\n");
+ exit(EXIT_FAILURE);
+ }
+ red = (char*)("file");
+ blue = (char*)("file");
+ inputFile = argv[ii+1];
+ ++ii;
+ break;
+ case 'h':
+ system("clear");
+ system("less manual.txt");
+ exit(EXIT_SUCCESS);
+ break;
+ case '-':
+ if (strcmp(argv[ii]+2, "help") == 0)
+ {
+ system("clear");
+ system("less manual.txt");
+ exit(EXIT_SUCCESS);
+ }
+ else
+ {
+ fprintf(stderr, "Unrecognised switch \"%s\"...\n", argv[ii]);
+ exit(EXIT_FAILURE);
+ }
}
- #else
- Board::theBoard.Print(stderr);
- sleep(1);
- system("clear");
- #endif //GRAPHICS
-
- ++count;
- }
-
- printf("Final board state\n");
- #ifdef GRAPHICS
- Board::theBoard.Draw();
- if (CheckForQuitWhilstWaiting(4))
+
+ }
+ else
+ {
+ if (red == NULL)
+ red = argv[ii];
+ else if (blue == NULL)
+ blue = argv[ii];
+ else
{
- red->SendMessage("QUIT");
- blue->SendMessage("QUIT");
- exit(EXIT_SUCCESS);
+ fprintf(stderr, "Unexpected argument \"%s\"...\n", argv[ii]);
+ exit(EXIT_FAILURE);
}
- #else
- Board::theBoard.Print(stderr);
- #endif //GRAPHICS
- sleep(2);
-
-
- if (turn == Piece::RED)
- {
- fprintf(stderr,"Game ends on RED's turn - REASON: ");
+ }
}
- else if (turn == Piece::BLUE)
+
+ if (inputFile == NULL)
{
- fprintf(stderr,"Game ends on BLUE's turn - REASON: ");
+ Game::theGame = new Game(red,blue, graphics, timeout, allowIllegal,log, reveal,maxTurns, printBoard);
}
else
{
- fprintf(stderr,"Game ends on ERROR's turn - REASON: ");
-
+ Game::theGame = new Game(inputFile, graphics, timeout, allowIllegal,log, reveal,maxTurns, printBoard);
}
- switch (result)
+ if (!Game::theGame->Setup(red, blue))
{
- case Board::NO_BOARD:
- fprintf(stderr,"Board does not exit?!\n");
- break;
- case Board::INVALID_POSITION:
- fprintf(stderr,"Coords outside board\n");
- break;
- case Board::NO_SELECTION:
- fprintf(stderr,"Move does not select a piece\n");
- break;
- case Board::NOT_YOUR_UNIT:
- fprintf(stderr,"Selected piece belongs to other player\n");
- break;
- case Board::IMMOBILE_UNIT:
- fprintf(stderr,"Selected piece is not mobile (FLAG or BOMB)\n");
- break;
- case Board::INVALID_DIRECTION:
- fprintf(stderr,"Selected unit cannot move that way\n");
- break;
- case Board::POSITION_FULL:
- fprintf(stderr,"Attempted move into square occupied by allied piece\n");
- break;
- case Board::VICTORY:
- fprintf(stderr,"Captured the flag\n");
- break;
- case Board::BAD_RESPONSE:
- fprintf(stderr,"Unintelligable response\n");
- break;
- case Board::NO_MOVE:
- fprintf(stderr,"Did not make a move (may have exited)\n");
- break;
+ fprintf(stdout, "NONE %d\n",Game::theGame->TurnCount());
+ exit(EXIT_SUCCESS);
}
-
-
-
- exit(EXIT_SUCCESS);
- return 0;
-}
+ atexit(DestroyGame);
-#ifdef GRAPHICS
+}
-bool CheckForQuitWhilstWaiting(int wait)
+void PrintResults(const MovementResult & result)
{
-
-
- TimerThread timer(wait*1000000); //Wait in seconds
- timer.Start();
- while (!timer.Finished())
+ Piece::Colour winner = Game::theGame->Turn();
+ if (Board::LegalResult(result))
{
- SDL_Event event;
- while (SDL_PollEvent(&event))
+ if (winner == Piece::BOTH)
+ winner = Piece::NONE;
+ else
{
- switch (event.type)
- {
- case SDL_QUIT:
- timer.Stop();
- return true;
- break;
- }
+ if (winner == Piece::RED)
+ winner = Piece::BLUE;
+ else
+ winner = Piece::RED;
}
}
- timer.Stop();
- return false;
+
+
+ switch (winner)
+ {
+ case Piece::RED:
+ fprintf(stdout, "%s RED %d\n", Game::theGame->red->name.c_str(),Game::theGame->TurnCount());
+ Game::theGame->logMessage("%s RED %d\n", Game::theGame->red->name.c_str(),Game::theGame->TurnCount());
+ break;
+ case Piece::BLUE:
+ fprintf(stdout, "%s BLUE %d\n", Game::theGame->blue->name.c_str(),Game::theGame->TurnCount());
+ Game::theGame->logMessage("%s BLUE %d\n", Game::theGame->blue->name.c_str(),Game::theGame->TurnCount());
+ break;
+ case Piece::BOTH:
+ fprintf(stdout, "DRAW %d\n",Game::theGame->TurnCount());
+ Game::theGame->logMessage("DRAW %d\n",Game::theGame->TurnCount());
+ break;
+ case Piece::NONE:
+ fprintf(stdout, "NONE %d\n",Game::theGame->TurnCount());
+ Game::theGame->logMessage("NONE %d\n",Game::theGame->TurnCount());
+ break;
+
+ }
}
-void cleanup()
+void DestroyGame()
{
- delete red;
- delete blue;
+ delete Game::theGame;
+ Game::theGame = NULL;
}
-
-#endif //GRAPHICS