glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
gluLookAt(\r
- 90.0, 180.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 0.0, 0.0, /* center is at (0,0,0) */\r
+ 0.0, 0.0, 60.0, /* eye is at (x,y,z) */\r
+ 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
glDisable(GL_BLEND);\r
\r
glPushMatrix();\r
- glLoadIdentity();\r
- glColor3f(1.0, 0.0, 1.0);\r
- glTranslatef(0.0, 0.0, -1.0);\r
+ \r
+ //glTranslatef(0.0, 0.0, 0.0);\r
\r
- glutSolidTeapot(1); // Draw teapot for test\r
+ glutSolidTeapot(5); // Draw teapot for test\r
glPopMatrix();\r
\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r
- glLoadIdentity();\r
glColor3f(1.0, 1.0, 1.0);\r
\r
/* Draw a yellow ball at the light source. */\r
*/\r
void init() {\r
glMatrixMode(GL_PROJECTION);\r
+ glLoadIdentity();\r
\r
gluPerspective(\r
60.0, /* field of view in degree */\r
glEnable(GL_LIGHTING);\r
\r
glMatrixMode(GL_MODELVIEW);\r
+ glLoadIdentity();\r
}\r
\r
/**\r