\r
glTranslatef(0.0f, 0.0f, 0.0f);\r
glBegin(GL_QUADS);\r
- glVertex3f(-1.0f, 1.0f, 0.0f);\r
- glVertex3f( 1.0f, 1.0f, 0.0f);\r
- glVertex3f( 1.0f,-1.0f, 0.0f);\r
- glVertex3f(-1.0f,-1.0f, 0.0f);\r
+ glVertex3f(0.0f, 1.0f, -1.0f);\r
+ glVertex3f(0.0f, 1.0f, 1.0f);\r
+ glVertex3f(0.0f,-1.0f, 1.0f);\r
+ glVertex3f(0.0f,-1.0f, -1.0f);\r
glEnd();\r
\r
\r