// 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
// );\r
\r
- //glTranslatef(camx, camy, camz);\r
+ glTranslatef(camx, camy, camz);\r
\r
// **NOTE: Currently this rotation function is all that moves the camera off\r
// the flat surface. Need to integrate function into gluLookAt\r
- //glRotatef(rot, 1.0, 0.0, 0.0);\r
+ glRotatef(rot, 1.0, 0.0, 0.0);\r
\r
/* Reposition the light source. */\r
lightPosition[0] = 12*cos(lightAngle);\r
glMatrixMode(GL_PROJECTION);\r
gluPerspective( /* field of view in degree */ 40.0,\r
/* aspect ratio */ 1.0,\r
- /* Z near */ 20.0, /* Z far */ 200.0);\r
+ /* Z near */ 20.0, /* Z far */ 300.0);\r
glMatrixMode(GL_MODELVIEW);\r
gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
+ 0.0, 0.0, 0.0, /* center is at (0,8,0) */\r
0.0, 1.0, 0.); /* up is in postivie Y direction */\r
\r
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);\r