GLfloat angle2 = 30; /* in degrees */\r
\r
/* Near and far parameters */\r
-GLfloat near = -10;\r
+GLfloat near = -20;\r
GLfloat far = 20;\r
\r
/* Zoom factor for mouse movements */\r
\r
// Draw teapot for a test object\r
glPushMatrix();\r
- glTranslatef(0.0, 0.0, 0.0); // **NOTE: Teapot does not rest on surface\r
+ glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot does not rest on surface\r
glColor3f(0.5, 0.5, 0.5);\r
glutSolidTeapot(1);\r
glPopMatrix();\r