\r
// Draw teapot for a test object\r
glPushMatrix();\r
- glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface\r
- glColor3f(0.5, 0.5, 0.5);\r
+ glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot does not rest on surface\r
+ glColor3f(0.0, 0.0, 0.0);\r
glutSolidTeapot(1);\r
glPopMatrix();\r
\r
glShadeModel(GL_SMOOTH); // Enables Smooth Shading\r
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background\r
glClearDepth(1.0f); // Depth Buffer Setup\r
+ glDepthRange(0,1);\r
glEnable(GL_DEPTH_TEST); // Enables Depth Testing\r
glDepthFunc(GL_LEQUAL); // the type\r
glEnable(GL_CULL_FACE);\r
gluPerspective(\r
40.0, /* field of view in degree */\r
1.0, /* aspect ratio */\r
- 10.0, /* Z near */\r
- 100.0 /* Z far */\r
+ 0.0, /* Z near */\r
+ 1000.0 /* Z far */\r
);\r
\r
glMatrixMode(GL_MODELVIEW);\r
gluLookAt(\r
- 0.0, 35.0, 30.0, /* eye is at (0,8,60) */\r
- 0.0, 0.0, 0.0, /* center is at (0,8,0) */\r
+ 0.0, 35.0, -20.0, /* eye is at (0,8,60) */\r
+ 0.0, 10.0, 0.0, /* center is at (0,8,0) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r