glPushMatrix();\r
glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface\r
glColor3f(0.5, 0.5, 0.5);\r
- glutSolidTeapot(25);\r
+ glutSolidTeapot(1);\r
glPopMatrix();\r
\r
// Draw a white ball over the light source\r
glMatrixMode(GL_PROJECTION);\r
gluPerspective( /* field of view in degree */ 40.0,\r
/* aspect ratio */ 1.0,\r
- /* Z near */ -100.0, /* Z far */ 100.0);\r
+ /* Z near */ 10.0, /* Z far */ 100.0);\r
glMatrixMode(GL_MODELVIEW);\r
gluLookAt(0.0, 35.0, 60.0, /* eye is at (0,8,60) */\r
0.0, 0.0, 0.0, /* center is at (0,8,0) */\r