* @param h New height\r
*/\r
void windowReshape(int w, int h) {\r
- GLdouble near = -100.0;\r
- GLdouble far = 100.0;\r
+ GLdouble near = -10.0;\r
+ GLdouble far = 10.0;\r
\r
glViewport(0, 0, (GLsizei) w, (GLsizei) h);\r
glMatrixMode(GL_PROJECTION);\r
*/\r
void drawFloor() {\r
\r
-drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0);\r
+drawSquare(0, -100.0, -100.0, 100.0, 100.0);\r
\r
/*if (useTexture) {\r
glDisable(GL_TEXTURE_2D);\r
\r
glPushMatrix();\r
\r
- //glTranslatef(0.0, 0.0, 0.0);\r
+ glTranslatef(0.0, 1.0, 0.0);\r
glutWireTeapot(1); // Draw teapot for test\r
glPopMatrix();\r
\r
\r
/* Draw a yellow ball at the light source. */\r
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);\r
- glutSolidSphere(1.0, 5, 5);\r
+ glutSolidSphere(1.0, 50, 50);\r
\r
glEnable(GL_LIGHTING);\r
glPopMatrix();\r
); \r
\r
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);\r
- glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);\r
+ glLightfv(GL_LIGHT0, GL_AMBIENT|GL_SPECULAR|GL_DIFFUSE, lightColor);\r
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1);\r
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);\r
glEnable(GL_LIGHT0);\r