\r
if ( buttonSelected == GLUT_LEFT_BUTTON ) {\r
// w: left/right, h: near/far\r
-\r
- // **NOTE: Currently a work in progress, does not work correctly\r
float angler = 2 * M_PI * ( (rotate*camRotateFactor)/360.0 );\r
- printf("cam angle: %f\n", rotate*camRotateFactor);\r
- // float arc = arctan()\r
- sceneObjs[curObject].x += diffx * cos(angler) * 0.3;\r
- sceneObjs[curObject].z += diffx * sin(angler) * 0.3;\r
+ sceneObjs[curObject].x += diffx * cos(angler) * leftrightFactor + diffy * cos(M_PI/2 + angler) * nearfarFactor;\r
+ sceneObjs[curObject].z += diffx * sin(angler) * leftrightFactor + diffy * sin(M_PI/2 + angler) * nearfarFactor;\r
\r
} else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r
// w: big/small\r