glLightfv(GL_LIGHT1, GL_POSITION, lightPosition1);\r
\r
drawFloor();\r
-\r
- drawLine();\r
\r
// Draw teapot for a test object\r
glPushMatrix();\r
glEnable(GL_LIGHTING);\r
glPopMatrix();\r
\r
+ drawAxisLines();\r
+\r
glPopMatrix();\r
\r
glutSwapBuffers();\r