// Construct light menu\r
int lightMenu = glutCreateMenu(processLightEvents);\r
glutAddMenuEntry("Move Light 1", M_LIGHT_MOVE_LIGHT_1);\r
- glutAddMenuEntry("R/G/B/All Light 1", M_LIGHT_RGBALL_LIGHT_1);\r
- glutAddMenuEntry("Move Light 2", M_LIGHT_MOVE_LIGHT_2);\r
+ //glutAddMenuEntry("R/G/B/All Light 1", M_LIGHT_RGBALL_LIGHT_1);\r
+ //glutAddMenuEntry("Move Light 2", M_LIGHT_MOVE_LIGHT_2);\r
glutAddMenuEntry("R/G/B/All Light 2", M_LIGHT_RGBALL_LIGHT_2);\r
\r
// Construct object menu\r
//glutAddSubMenu("Material", materialMenu);\r
glutAddSubMenu("Texture", textureMenu);\r
glutAddSubMenu("Ground texture", gTextureMenu);\r
- //glutAddSubMenu("Lights", lightMenu);\r
+ glutAddSubMenu("Lights", lightMenu);\r
glutAddMenuEntry("Exit", M_EXIT);\r
\r
// Bind to right mouse button\r
\r
glPushMatrix();\r
glTranslatef(lightPosition0[0], lightPosition0[1], lightPosition0[2]);\r
- glutSolidSphere(0.5, 50, 50);\r
+ glutSolidSphere(lightBallSize, 20, 20);\r
glPopMatrix();\r
\r
glPushMatrix();\r
glTranslatef(lightPosition1[0], lightPosition1[1], lightPosition1[2]);\r
- glutSolidSphere(0.5, 50, 50);\r
+ glutSolidSphere(lightBallSize, 20, 20);\r
glPopMatrix();\r
\r
glEnable(GL_LIGHTING);\r