glLoadIdentity();\r
\r
gluLookAt(\r
- 10.0, 0.0, 15.0 + (zoom*zoomFactor), /* eye is at (x,y,z) */\r
+ 15.0 + (zoom*zoomFactor), 0.0, 15.0 + (zoom*zoomFactor), /* eye is at (x,y,z) */\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r