\r
// **NOTE: Currently this rotation function is all that moves the camera off\r
// the flat surface. Need to integrate function into gluLookAt\r
- glRotatef(30.0, 1.0, 0.0, 0.0);\r
+ glRotatef(20, 1.0, 0.0, 0.0);\r
\r
/* Reposition the light source. */\r
lightPosition[0] = 12*cos(lightAngle);\r
gluPerspective(\r
60.0, /* field of view in degree */\r
1.0, /* aspect ratio */\r
- near, /* Z near */\r
- far /* Z far */\r
+ nearClip, /* Z near */\r
+ farClip /* Z far */\r
);\r
\r
glMatrixMode(GL_MODELVIEW);\r