BufferTypePixelPack, // Pixel Pack buffer
BufferTypePixelUnpack,
BufferTypeUniform, // Uniform/Constant buffer
+ BufferTypeTexture, // I was hoping to avoid this one.
BufferTypeDrawIndirect,
};
const size_t GetSize() const { return m_buffer_size; }
void Invalidate();
+
+ // WARNING: The buffer handle can change for (almost) no reason.
+ // If you do _anything_ to the buffer, you'll need to call this
+ // again to see if we've recreated it in a vain attempt to outsmart
+ // the driver.
+ GLuint GetHandle() const { return m_buffer_handle; }
void Bind() const;
private: