#define _IPDF_H
#include "common.h"
+#include "real.h"
namespace IPDF
{
- typedef float Real;
-
- inline float RealToFloat(Real r) {return r;}
+
inline Real Random(Real max=1, Real min=0)
{
return min + (max-min) * ((Real)(rand() % (int)1e6) / 1e6);
enum DocChunkTypes
{
+ CT_NUMOBJS,
CT_OBJTYPES,
CT_OBJBOUNDS
};
}
};
+ struct Colour
+ {
+ float r; float g; float b; float a;
+ Colour() = default;
+ Colour(float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {}
+ };
+
struct Objects
{
std::vector<ObjectType> types;