#include "document.h"
#include "view.h"
#include "screen.h"
+#include "debugscript.h"
#include <unistd.h>
using namespace std;
using namespace IPDF;
+
+extern const char *script_filename;
+
inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
{
}
-inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1)
+void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1)
{
// order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
+ DebugScript script;
- scr.DebugFontInit("fonts/DejaVuSansMono.ttf");
+ scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 32);
scr.SetMouseHandler(RatCatcher);
+ if (script_filename)
+ {
+ script.Load(script_filename);
+ }
+
double total_cpu_time = 0;
double total_gpu_time = 0;
double total_real_time = 0;
//view.ForceBufferDirty();
//view.ForceRenderDirty();
+ if (script_filename)
+ {
+ if (script.Execute(&view, &scr))
+ return;
+ }
+
view.Render(scr.ViewportWidth(), scr.ViewportHeight());
double cpu_frame = scr.GetLastFrameTimeCPU();
printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (long unsigned int)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame);
data_points++;
}
+
+ scr.DebugFontPrintF("View Width = %s m\n", Str(view.GetBounds().w * VReal(22e-3)).c_str());
+ scr.DebugFontPrintF("Similar size: %s\n", HumanScale(view.GetBounds().w * VReal(22e-3)));
+
+ #if 0
scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames);
scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering());
if (cpu_frame > 0 && total_cpu_time > 0)
scr.DebugFontPrint("Doing coordinate transform on the CPU.\n");
}
#endif
+
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ scr.DebugFontPrint("Beziers have been transformed to Path\n");
+ #endif
+
+
if (view.UsingGPURendering())
{
scr.DebugFontPrint("Doing rendering using GPU.\n");
{
scr.DebugFontPrint("Doing rendering using CPU.\n");
}
+ #endif // 0
+
scr.Present();
}
}