#include "document.h"
#include "view.h"
#include "screen.h"
+#include "debugscript.h"
#include <unistd.h>
using namespace std;
using namespace IPDF;
+
+extern const char *script_filename;
+
inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
{
}
-inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1)
+void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1)
{
// order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
+
- scr.DebugFontInit("fonts/DejaVuSansMono.ttf");
+ //scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 12);
+ scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 18);
scr.SetMouseHandler(RatCatcher);
+ ifstream tmp;
+ istream * script_input = NULL;
+ if (script_filename != NULL)
+ {
+ if (strcmp(script_filename, "stdin") == 0)
+ script_input = &cin;
+ else
+ {
+ tmp.open(script_filename);
+ script_input = &tmp;
+ }
+ }
+ DebugScript script(script_input);
+
double total_cpu_time = 0;
double total_gpu_time = 0;
double total_real_time = 0;
+
+ // MINGW doesn't support a lot of ctime stuff here
+ #ifndef __MINGW32__
struct timespec real_clock_start;
struct timespec real_clock_now;
struct timespec real_clock_prev;
clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_start);
real_clock_now = real_clock_start;
+ #endif
+
+
double frames = 0;
double data_rate = 0; // period between data output to stdout (if <= 0 there will be no output)
uint64_t data_points = 0;
int frame_number = 0;
while (scr.PumpEvents() && (max_frames < 0 || frame_number++ < max_frames))
{
+ #ifndef __MINGW32__
real_clock_prev = real_clock_now;
+ #endif
++frames;
scr.Clear();
//view.ForceBoundsDirty();
//view.ForceBufferDirty();
//view.ForceRenderDirty();
+ if (script_filename)
+ {
+ if (script.Execute(&view, &scr))
+ return;
+ }
+
view.Render(scr.ViewportWidth(), scr.ViewportHeight());
double cpu_frame = scr.GetLastFrameTimeCPU();
double gpu_frame = scr.GetLastFrameTimeGPU();
+ total_cpu_time += cpu_frame; total_gpu_time += gpu_frame;
+
+ #ifndef __MINGW32__
clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_now);
double real_frame = (real_clock_now.tv_sec - real_clock_prev.tv_sec) + 1e-9*(real_clock_now.tv_nsec - real_clock_prev.tv_nsec);
-
-
- total_real_time += real_frame; total_cpu_time += cpu_frame; total_gpu_time += gpu_frame;
+ #else
+ double real_frame = cpu_frame;
+ #endif
+
+ total_real_time += real_frame;
if (data_rate > 0 && total_real_time > data_rate*(data_points+1))
{
printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (long unsigned int)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame);
data_points++;
}
+
+
+
+
+ scr.DebugFontPrintF("Top Left: (%s,%s)\n", Str(view.GetBounds().x).c_str(),Str(view.GetBounds().y).c_str());
+ scr.DebugFontPrintF("Width: %s\n", Str(view.GetBounds().w).c_str());
+ scr.DebugFontPrintF("Zoom: %s %%\n", Str(VReal(100)/VReal(view.GetBounds().w)).c_str());
+ //scr.DebugFontPrintF("Similar size: %s\n", HumanScale(view.GetBounds().w * VReal(22e-3)));
+
+ #if 0
scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames);
scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering());
if (cpu_frame > 0 && total_cpu_time > 0)
scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time);
if (gpu_frame > 0 && total_gpu_time > 0)
scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time);
+
if (real_frame > 0 && total_real_time > 0)
- scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
+ scr.DebugFontPrintF("[REALTIME] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
- scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
+ //scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REALTYPE]);
//#if REALTYPE == REAL_MPFRCPP
// scr.DebugFontPrintf("Precision: %s\nRounding: %s\n");
scr.DebugFontPrint("Doing coordinate transform on the CPU.\n");
}
#endif
+
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ scr.DebugFontPrint("Beziers have been transformed to Path\n");
+ #endif
+
+
if (view.UsingGPURendering())
{
scr.DebugFontPrint("Doing rendering using GPU.\n");
{
scr.DebugFontPrint("Doing rendering using CPU.\n");
}
+ #endif // 0
+
scr.Present();
}
}