}
scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames);
scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering());
- scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time);
- scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time);
- scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
+ if (cpu_frame > 0 && total_cpu_time > 0)
+ scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time);
+ if (gpu_frame > 0 && total_gpu_time > 0)
+ scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time);
+ if (real_frame > 0 && total_real_time > 0)
+ scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
+
scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REALTYPE]);
//#if REALTYPE == REAL_MPFRCPP
// scr.DebugFontPrintf("Precision: %s\nRounding: %s\n");
//#endif
+ #ifdef TRANSFORM_OBJECTS_NOT_VIEW
+ scr.DebugFontPrint("Doing cumulative coordinate transforms on Objects.\n");
+ #else
if (view.UsingGPUTransform())
{
scr.DebugFontPrint("Doing coordinate transform on the GPU.\n");
{
scr.DebugFontPrint("Doing coordinate transform on the CPU.\n");
}
+ #endif
if (view.UsingGPURendering())
{
scr.DebugFontPrint("Doing rendering using GPU.\n");