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Initial support for scripting actions.
[ipdf/code.git]
/
src
/
objectrenderer.h
diff --git
a/src/objectrenderer.h
b/src/objectrenderer.h
index
66daafb
..
5a65363
100644
(file)
--- a/
src/objectrenderer.h
+++ b/
src/objectrenderer.h
@@
-28,7
+28,7
@@
namespace IPDF
{
public:
/** Construct the ObjectRenderer **/
- ObjectRenderer(const ObjectType & type, const char * vert_glsl_file
, const char * frag_glsl_file
, const char * geom_glsl_file = "");
+ ObjectRenderer(const ObjectType & type, const char * vert_glsl_file
="", const char * frag_glsl_file=""
, const char * geom_glsl_file = "");
virtual ~ObjectRenderer() {}
/**
@@
-55,19
+55,21
@@
namespace IPDF
static Colour GetColour(const CPURenderTarget & target, int64_t x, int64_t y)
{
int64_t index = 4*(x+y*target.w);
- return Colour(Real(target.pixels[index+0])/Real(255),
- Real(target.pixels[index+1])/Real(255),
- Real(target.pixels[index+2])/Real(255),
- Real(target.pixels[index+3])/Real(255));
+ if (index < 0 || index >= 4*(target.w*target.h))
+ return Colour(0,0,0,0);
+ return Colour(target.pixels[index+0],target.pixels[index+1],target.pixels[index+2],target.pixels[index+3]);
}
static void SetColour(const CPURenderTarget & target, int64_t x, int64_t y, const Colour & c)
{
int64_t index = 4*(x+y*target.w);
- target.pixels[index+0] = c.r*255;
- target.pixels[index+1] = c.g*255;
- target.pixels[index+2] = c.b*255;
- target.pixels[index+3] = c.a*255;
+ if (index < 0 || index >= 4*(target.w*target.h))
+ return;
+
+ target.pixels[index+0] = c.r;
+ target.pixels[index+1] = c.g;
+ target.pixels[index+2] = c.b;
+ target.pixels[index+3] = c.a;
}
struct PixelBounds
@@
-75,14
+77,16
@@
namespace IPDF
int64_t x; int64_t y; int64_t w; int64_t h;
PixelBounds(const Rect & bounds) : x(Double(bounds.x)), y(Double(bounds.y)), w(Double(bounds.w)), h(Double(bounds.h)) {}
};
+
+ typedef std::pair<int64_t, int64_t> PixelPoint;
static Rect CPURenderBounds(const Rect & bounds, const View & view, const CPURenderTarget & target);
- static
std::pair<int64_t, int64_t> CPUPointLocation(const std::pair<Real, Real>
& point, const View & view, const CPURenderTarget & target);
+ static
PixelPoint CPUPointLocation(const Vec2
& point, const View & view, const CPURenderTarget & target);
static void SaveBMP(const CPURenderTarget & target, const char * filename);
- virtual void RenderUsingCPU(
const
Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id) = 0;
+ virtual void RenderUsingCPU(Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id) = 0;
@@
-96,7
+100,7
@@
namespace IPDF
/** Helper for CPU rendering that will render a line using Bresenham's algorithm. Do not use the transpose argument. **/
static void RenderLineOnCPU(int64_t x0, int64_t y0, int64_t x1, int64_t y1, const CPURenderTarget & target, const Colour & colour = Colour(0,0,0,1), bool transpose = false);
- static void FloodFillOnCPU(int64_t x0, int64_t y0, const PixelBounds & bounds, const CPURenderTarget & target, const Colour & fill);
+ static void FloodFillOnCPU(int64_t x0, int64_t y0, const PixelBounds & bounds, const CPURenderTarget & target, const Colour & fill
, const Colour & stroke=Colour(0,0,0,0)
);
ShaderProgram m_shader_program; /** GLSL shaders for GPU **/
GraphicsBuffer m_ibo; /** Index Buffer Object for GPU rendering **/
@@
-110,7
+114,7
@@
namespace IPDF
public:
RectFilledRenderer() : ObjectRenderer(RECT_FILLED, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl","shaders/rect_filled_geom.glsl") {}
virtual ~RectFilledRenderer() {}
- virtual void RenderUsingCPU(
const
Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
+ virtual void RenderUsingCPU(Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
};
/** Renderer for outlined rectangles **/
class RectOutlineRenderer : public ObjectRenderer
@@
-118,7
+122,7
@@
namespace IPDF
public:
RectOutlineRenderer() : ObjectRenderer(RECT_OUTLINE, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/rect_outline_geom.glsl") {}
virtual ~RectOutlineRenderer() {}
- virtual void RenderUsingCPU(
const
Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
+ virtual void RenderUsingCPU(Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
};
/** Renderer for filled circles **/
class CircleFilledRenderer : public ObjectRenderer
@@
-126,7
+130,7
@@
namespace IPDF
public:
CircleFilledRenderer() : ObjectRenderer(CIRCLE_FILLED, "shaders/rect_vert.glsl", "shaders/circle_frag.glsl", "shaders/circle_filled_geom.glsl") {}
virtual ~CircleFilledRenderer() {}
- virtual void RenderUsingCPU(
const
Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
+ virtual void RenderUsingCPU(Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
};
/** Renderer for bezier curves **/
@@
-136,8
+140,11
@@
namespace IPDF
BezierRenderer() : ObjectRenderer(BEZIER, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/bezier_texbuf_geom.glsl") {}
virtual ~BezierRenderer() {}
virtual void RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id);
- virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
- void PrepareBezierGPUBuffer(const Objects & objects);
+ virtual void RenderUsingCPU(Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
+ void PrepareBezierGPUBuffer(Objects & objects);
+
+ static void RenderBezierOnCPU(unsigned index, Objects & objects, const View & view, const CPURenderTarget & target, const Colour & c=Colour(0,0,0,255));
+
private:
GraphicsBuffer m_bezier_coeffs;
GraphicsBuffer m_bezier_ids;
@@
-160,10
+167,19
@@
namespace IPDF
public:
PathRenderer() : ObjectRenderer(PATH, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/rect_outline_geom.glsl") {}
virtual ~PathRenderer() {}
- virtual void RenderUsingCPU(
const
Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
+ virtual void RenderUsingCPU(Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
// do nothing on GPU
virtual void RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) {}
};
+
+ class FakeRenderer : public ObjectRenderer
+ {
+ public:
+ FakeRenderer() : ObjectRenderer(PATH,NULL,NULL,NULL) {}
+ ~FakeRenderer() {}
+ virtual void RenderUsingCPU(Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id) {}
+ virtual void RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) {}
+ };
}
UCC
git Repository :: git.ucc.asn.au