struct Rect
{
Real x; Real y; Real w; Real h;
- Rect() = default; // Needed so we can fread/fwrite this struct
- Rect(Real _x, Real _y, Real _w, Real _h) : x(_x), y(_y), w(_w), h(_h) {}
+ //Rect() = default; // Needed so we can fread/fwrite this struct
+ Rect(Real _x=0, Real _y=0, Real _w=1, Real _h=1) : x(_x), y(_y), w(_w), h(_h) {}
std::string Str() const
{
std::stringstream s;
if (pt_y >= y + h) return false;
return true;
}
+
+ inline bool Intersects(const Rect& other) const
+ {
+ if (x + w < other.x) return false;
+ if (y + h < other.y) return false;
+ if (x > other.x + other.w) return false;
+ if (y > other.y + other.h) return false;
+ return true;
+ }
};
inline Rect TransformRectCoordinates(const Rect& view, const Rect& r)