if (!m_window)
{
- Fatal("Couldn't create window!");
+ Error("Couldn't create window!");
+ return;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
Screen::~Screen()
{
+ if (!Valid())
+ return;
SDL_GL_DeleteContext(m_gl_context);
SDL_DestroyWindow(m_window);
SDL_Quit();
void Screen::Clear(float r, float g, float b, float a)
{
+ if (!Valid())
+ return;
glClearColor(r,g,b,a);
glClear(GL_COLOR_BUFFER_BIT);
DebugFontClear();
bool Screen::PumpEvents()
{
+ if (!Valid())
+ return true;
+
SDL_Event evt;
while (SDL_PollEvent(&evt))
void Screen::Present()
{
+ if (!Valid())
+ return;
if (m_debug_font_atlas)
DebugFontFlush();
m_last_frame_time = SDL_GetPerformanceCounter() - m_frame_begin_time;
double Screen::GetLastFrameTimeGPU() const
{
- if (!m_last_frame_gpu_timer)
+ if (!Valid() || !m_last_frame_gpu_timer)
return 0;
uint64_t frame_time_ns;
glGetQueryObjectui64v(m_last_frame_gpu_timer, GL_QUERY_RESULT, &frame_time_ns);
void Screen::ScreenShot(const char * filename) const
{
+ if (!Valid()) return;
Debug("Attempting to save BMP to file %s", filename);
int w = ViewportWidth();
*/
void Screen::RenderBMP(const char * filename) const
{
+ if (!Valid()) return;
if (access(filename, R_OK) == -1)
{
Error("No such file \"%s\" - Nothing to render - You might have done this deliberately?", filename);
void Screen::DebugFontInit(const char *name, float font_size)
{
+ if (!Valid()) return;
+
unsigned char font_atlas_data[1024*1024];
FILE *font_file = fopen(name, "rb");
fseek(font_file, 0, SEEK_END);
void Screen::DebugFontClear()
{
+ if (!Valid()) return;
m_debug_font_x = m_debug_font_y = 0;
if (!m_debug_font_atlas) return;
DebugFontPrint("\n");
void Screen::DebugFontFlush()
{
+ if (!Valid()) return;
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 40, -1, "Screen::DebugFontFlush()");
glEnable(GL_BLEND);
void Screen::DebugFontPrint(const char* str)
{
+ if (!Valid()) return;
if (!m_debug_font_atlas || !m_show_debug_font) return;
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 41, -1, "Screen::DebugFontPrint()");