#define USE_GPU_RENDERING true
#define USE_SHADING !(USE_GPU_RENDERING) && true
+#define TRANSFORM_OBJECTS_NOT_VIEW
+
namespace IPDF
{
class Screen;
void SetLazyRendering(bool state = true) {m_lazy_rendering = state;}
bool UsingLazyRendering() const {return m_lazy_rendering;}
+ void SaveBMP(const char * filename) {if (UsingGPURendering()) SaveGPUBMP(filename); else SaveCPUBMP(filename);}
+
void SaveCPUBMP(const char * filename);
+ void SaveGPUBMP(const char * filename);
+
+ Document & Doc() {return m_document;}
private:
struct GPUObjBounds