void SetLazyRendering(bool state = true) {m_lazy_rendering = state;}
bool UsingLazyRendering() const {return m_lazy_rendering;}
+ void SaveBMP(const char * filename) {if (UsingGPURendering()) SaveGPUBMP(filename); else SaveCPUBMP(filename);}
+
void SaveCPUBMP(const char * filename);
+ void SaveGPUBMP(const char * filename);
private:
struct GPUObjBounds