GLfloat x, y, z; // Amount of rotation on axis
} transform;
+typedef struct {
+ int id;
+ GLfloat scale;
+} texturedat;
+
typedef struct {
int mesh; // Mesh index number
- int texture; // Texture index number
- GLfloat x,y,z; // Scene position
+ texturedat texture; // Texture index number
+ GLfloat x,y,z; // Scene position
GLfloat scale[3]; // Scale vector
transform rotation; // Rotation transformation
} SceneObject;