tmp = SDL_CreateRGBSurfaceFrom(Bitmap, SrcW, SrcH, 32, SrcW*4,
0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
SDL_SetAlpha(tmp, 0, SDL_ALPHA_OPAQUE);
dstRect.x = DstX; dstRect.y = DstY;
tmp = SDL_CreateRGBSurfaceFrom(Bitmap, SrcW, SrcH, 32, SrcW*4,
0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
SDL_SetAlpha(tmp, 0, SDL_ALPHA_OPAQUE);
dstRect.x = DstX; dstRect.y = DstY;