+ else if( startX == 0 )
+ {
+ int lines = Length / giUI_Width;
+ int rem = Length % giUI_Width;
+ UI_BlitBitmap(0, startY, giUI_Width, lines, Buffer);
+ if( rem ) {
+ UI_BlitBitmap(0, startY + lines, rem, 1, (Uint32*)Buffer + lines*giUI_Width);
+ }
+ }