+ #if TRACE_LOCKS
+ if( Lock != &glDebug_Lock && Lock != &glThreadListLock )
+ {
+ //Log_Log("LOCK", "%p locked by %p", Lock, __builtin_return_address(0));
+ Debug("%p obtaining %p (Called by %p)", __builtin_return_address(0), Lock, __builtin_return_address(1));
+ }
+ #endif
+