+Uint64 DivMod64U(Uint64 Num, Uint64 Div, Uint64 *Rem)
+{
+ Uint64 ret;
+ if( Div < 0x100000000ULL && Num < 0xFFFFFFFF * Div ) {
+ Uint32 rem, ret_32;
+ __asm__ __volatile__(
+ "div %4"
+ : "=a" (ret_32), "=d" (rem)
+ : "a" ( (Uint32)(Num & 0xFFFFFFFF) ), "d" ((Uint32)(Num >> 32)), "r" (Div)
+ );
+ if(Rem) *Rem = rem;
+ return ret_32;
+ }
+
+ ret = __udivdi3(Num, Div);
+ if(Rem) *Rem = __umoddi3(Num, Div);
+ return ret;
+}
+