MM_Map( 0, 0 ); // IVT / BDA
// Map (but allow allocation) of 0x1000 - 0x9F000
// - So much hack, it isn't funny
for(i=1;i<0x9F;i++) {
MM_Map( i * 0x1000, i * 0x1000 );
MM_DerefPhys( i * 0x1000 ); // Above
MM_Map( 0, 0 ); // IVT / BDA
// Map (but allow allocation) of 0x1000 - 0x9F000
// - So much hack, it isn't funny
for(i=1;i<0x9F;i++) {
MM_Map( i * 0x1000, i * 0x1000 );
MM_DerefPhys( i * 0x1000 ); // Above