#if WARNINGS
Log_Warning("Heap", "Size of heap address %p is invalid not aligned (0x%x)", head, head->Size);
Heap_Dump();
#endif
#if WARNINGS
Log_Warning("Heap", "Size of heap address %p is invalid not aligned (0x%x)", head, head->Size);
Heap_Dump();
#endif
#if WARNINGS
Log_Warning("Heap", "Magic of heap address %p is invalid (0x%x)", head, head->Magic);
Heap_Dump();
#endif
#if WARNINGS
Log_Warning("Heap", "Magic of heap address %p is invalid (0x%x)", head, head->Magic);
Heap_Dump();
#endif
RELEASE(&glHeap); // Release spinlock
#if DEBUG_TRACE
Log("[Heap ] Malloc'd %p (%i bytes), returning to %p", best->Data, best->Size, __builtin_return_address(0));
RELEASE(&glHeap); // Release spinlock
#if DEBUG_TRACE
Log("[Heap ] Malloc'd %p (%i bytes), returning to %p", best->Data, best->Size, __builtin_return_address(0));