+ \r
+ int CursorReadX; //!< X offset in cursor bitmap corresponding to \a CursorDestX\r
+ int CursorReadY; //!< Same as \a CursorReadX but for Y\r
+ int CursorRenderW; //!< Width of rendered cursor\r
+ int CursorRenderH; //!< Height of rendered cursor\r
+ int CursorDestX; //!< X coordinate Destination for rendered cursor\r
+ int CursorDestY; //!< Y coordinate destination for rendered cursor\r
+\r
+ /*\r
+ * \}\r
+ */\r