+/**
+ * \fn Uint rand()
+ * \brief Pseudo random number generator
+ * \note Unknown effectiveness (made up on the spot)
+ */
+Uint rand()
+{
+ #if 0
+ static Uint randomState = RANDOM_SEED;
+ Uint ret = randomState;
+ int roll = randomState & 31;
+ randomState = (randomState << roll) | (randomState >> (32-roll));
+ randomState ^= 0x9A3C5E78;
+ return ret;
+ #else
+ static Uint randomState = RANDOM_SEED;
+ return randomState = (RANDOM_A*randomState + RANDOM_C) & 0xFFFFFFFF;
+ #endif
+}
+