-/*
- * Acess 2
- * - By John Hodge (thePowersGang)
- *
- * Timer Code
- */
-#include <acess.h>
-
-// === CONSTANTS ===
-#define NUM_TIMERS 8
-
-// === TYPEDEFS ===
-typedef struct sTimer {
- int FiresAfter;
- void (*Callback)(void*);
- void *Argument;
-} tTimer;
-
-// === PROTOTYPES ===
-void Timer_CallTimers(void);
-
-// === GLOBALS ===
-volatile Uint64 giTicks = 0;
-volatile Sint64 giTimestamp = 0;
-volatile Uint64 giPartMiliseconds = 0;
-tTimer gTimers[NUM_TIMERS]; // TODO: Replace by a ring-list timer
-
-// === CODE ===
-/**
- * \fn void Timer_CallTimers()
- */
-void Timer_CallTimers()
-{
- int i;
- void (*callback)(void *);
- void *arg;
-
- for(i = 0; i < NUM_TIMERS; i ++)
- {
- if(gTimers[i].Callback == NULL) continue;
- if(giTimestamp < gTimers[i].FiresAfter) continue;
- callback = gTimers[i].Callback; arg = gTimers[i].Argument;
- gTimers[i].Callback = NULL;
- callback(arg);
- }
-}
-
-/**
- * \fn int Time_CreateTimer(int Delta, tTimerCallback *Callback, void *Argument)
- */
-int Time_CreateTimer(int Delta, tTimerCallback *Callback, void *Argument)
-{
- int ret;
-
- if(Callback == NULL) return -1;
-
- for(ret = 0;
- ret < NUM_TIMERS;
- ret++)
- {
- if(gTimers[ret].Callback != NULL) continue;
- gTimers[ret].Callback = Callback;
- gTimers[ret].FiresAfter = giTimestamp + Delta;
- gTimers[ret].Argument = Argument;
- //Log("Callback = %p", Callback);
- //Log("Timer %i fires at %lli", ret, gTimers[ret].FiresAfter);
- return ret;
- }
- return -1;
-}
-
-/**
- * \fn void Time_RemoveTimer(int ID)
- */
-void Time_RemoveTimer(int ID)
-{
- if(ID < 0 || ID >= NUM_TIMERS) return;
- gTimers[ID].Callback = NULL;
-}
-
-/**
- * \fn void Time_Delay(int Delay)
- * \brief Delay for a small ammount of time
- */
-void Time_Delay(int Delay)
-{
- tTime dest = now() + Delay;
- while(dest > now()) Threads_Yield();
-}
-
-// === EXPORTS ===
-EXPORT(Time_CreateTimer);
-EXPORT(Time_RemoveTimer);
-EXPORT(Time_Delay);