// Mutex_Release( &Timer->Lock ); // Prevent deadlocks
for( prev_next = &gTimers, t = gTimers; t; prev_next = &t->Next, t = t->Next )
{
// Mutex_Release( &Timer->Lock ); // Prevent deadlocks
for( prev_next = &gTimers, t = gTimers; t; prev_next = &t->Next, t = t->Next )
{