- {UDI_GFX_OPERATOR_RGB, 1, 2, 3}, // #0 Output RGB from ops #1,#2,#3
- {UDI_GFX_OPERATOR_SEG, 4, 16, 8}, // #1 Extract 8 bits from bit 16 of #4
- {UDI_GFX_OPERATOR_SEG, 4, 8, 8}, // #2 8 bits from ofs 8 of #4
- {UDI_GFX_OPERATOR_SEG, 4, 0, 8}, // #3 8 bits from ofs 0 of #4
- {UDI_GFX_OPERATOR_BUFFER, 5, 6, 32}, // #4 32 bits from buffer #5 ofs #6
- {UDI_GFX_OPERATOR_ATTR, 0, BOCHSGA_ENGINE_PROP_BUFFER, 0}, // #5 Buffer index
- {UDI_GFX_OPERATOR_MAD, 7, 8, 9}, // #6 Get offset (#8 * #7 + #9)
- {UDI_GFX_OPERATOR_ATTR, 0, UDI_GFX_PROP_SOURCE_WIDTH, 0}, // #7 Read buffer width
- {UDI_GFX_OPERATOR_Y, 0, 0, 0}, // #8 Y coordinate
- {UDI_GFX_OPERATOR_X, 0, 0, 0} // #9 X coordinate
+ {UDI_GFX_OPERATOR_RGB, 1, 2, 3}, /* #0 Output RGB from ops #1,#2,#3 */
+ {UDI_GFX_OPERATOR_SEG, 4, 16, 8}, /* #1 Extract 8 bits from bit 16 of #4 */
+ {UDI_GFX_OPERATOR_SEG, 4, 8, 8}, /* #2 8 bits from ofs 8 of #4 */
+ {UDI_GFX_OPERATOR_SEG, 4, 0, 8}, /* #3 8 bits from ofs 0 of #4 */
+ {UDI_GFX_OPERATOR_BUFFER, 5, 6, 32}, /* #4 32 bits from buffer #5 ofs #6 */
+ {UDI_GFX_OPERATOR_ATTR, 0, BOCHSGA_ENGINE_PROP_BUFFER, 0}, /* #5 Buffer index */
+ {UDI_GFX_OPERATOR_MAD, 7, 8, 9}, /* #6 Get offset (#8 * #7 + #9) */
+ {UDI_GFX_OPERATOR_ATTR, 0, UDI_GFX_PROP_SOURCE_WIDTH, 0}, /* #7 Read buffer width */
+ {UDI_GFX_OPERATOR_Y, 0, 0, 0}, /* #8 Y coordinate */
+ {UDI_GFX_OPERATOR_X, 0, 0, 0} /* #9 X coordinate */