+
+void Video_DrawRect(short X, short Y, short W, short H, uint32_t Color)
+{
+ Video_FillRect(X, Y, W, 1, Color);
+ Video_FillRect(X, Y+H-1, W, 1, Color);
+ Video_FillRect(X, Y, 1, H, Color);
+ Video_FillRect(X+W-1, Y, 1, H, Color);
+}
+
+void Video_DrawText(short X, short Y, short W, short H, void *Font, int Point, uint32_t Color, char *Text)
+{
+ // TODO!
+}