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AcesNative+Usermode - libacessnative "works" (for some definitions)
[tpg/acess2.git]
/
Usermode
/
Applications
/
axwin3_src
/
WM
/
include
/
renderer_widget.h
diff --git
a/Usermode/Applications/axwin3_src/WM/include/renderer_widget.h
b/Usermode/Applications/axwin3_src/WM/include/renderer_widget.h
index
700540d
..
fd0fa42
100644
(file)
--- a/
Usermode/Applications/axwin3_src/WM/include/renderer_widget.h
+++ b/
Usermode/Applications/axwin3_src/WM/include/renderer_widget.h
@@
-22,6
+22,7
@@
struct sAxWin_Element
{
enum eElementTypes Type;
{
enum eElementTypes Type;
+ tWindow *Window;
uint32_t ID; //!< Application provided ID number
tElement *ListNext; //!< Next element in bucket
uint32_t ID; //!< Application provided ID number
tElement *ListNext; //!< Next element in bucket
@@
-47,26
+48,23
@@
struct sAxWin_Element
// -- Attributes maitained by the element code
// Not touched by the user
// -- Attributes maitained by the element code
// Not touched by the user
- short MinW
ith;
//!< Minimum long size
- short Min
Cross;
//!< Minimum cross size
+ short MinW
;
//!< Minimum long size
+ short Min
H;
//!< Minimum cross size
void *Data; //!< Per-type data
// -- Render Cache
short CachedX, CachedY;
short CachedW, CachedH;
void *Data; //!< Per-type data
// -- Render Cache
short CachedX, CachedY;
short CachedW, CachedH;
-
- char DebugName[];
};
struct sWidgetWin
{
tElement RootElement;
};
struct sWidgetWin
{
tElement RootElement;
+
+ tElement *FocusedElement;
int TableSize; //!< Number of entries, anything over will wrap
tElement *ElementTable[]; //!< Hash table essentially
};
int TableSize; //!< Number of entries, anything over will wrap
tElement *ElementTable[]; //!< Hash table essentially
};
-// === FUNCTIONS ===
-extern void Widget_Decorator_RenderWidget(tWindow *Window, tElement *Element);
-
#endif
#endif
UCC
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