+tWindow *Renderer_Class_Create(int Flags)
+{
+ return WM_CreateWindowStruct(sizeof(tClassfulInfo));
+}
+
+void Renderer_Class_Redraw(tWindow *Window)
+{
+ tClassfulInfo *info = Window->RendererInfo;
+ WM_Render_FillRect(Window, 0, 0, Window->W, Window->H, info->BGColour);
+}
+
+int Renderer_Class_HandleMessage(tWindow *Target, int Msg, int Len, void *Data)
+{
+ tClassfulInfo *info = Target->RendererInfo;
+ switch(Msg)
+ {
+ case MSG_CLASSFUL_SETBGCOLOUR:
+ if( Len != sizeof(uint32_t) ) return -1;
+ info->BGColour = *(uint32_t*)Data;
+ return 0;
+
+ case MSG_CLASSFUL_SETTEXT:
+
+ return -1;
+
+ // Anything else is unhandled
+ default:
+ return 1;
+ }
+}