+void Renderer_RichText_Destroy(tWindow *Window)
+{
+ tRichText_Window *info = Window->RendererInfo;
+
+ // TODO: Is locking needed? WM_Destroy should have taken us off the render tree
+ while( info->FirstLine )
+ {
+ tRichText_Line *line = info->FirstLine;
+ info->FirstLine = line->Next;
+
+ free(line);
+ }
+
+ if( info->Font )
+ _SysDebug("RichText_Destroy - TODO: Free font");
+}
+