// TODO: Select font correctly
WM_Render_GetTextDims(NULL, "jJ", NULL, &h);
// TODO: Select font correctly
WM_Render_GetTextDims(NULL, "jJ", NULL, &h);
// No need to explicitly update parent min dims, as the AddElement routine does that
}
DEFWIDGETTYPE(ELETYPE_TEXTINPUT,
// No need to explicitly update parent min dims, as the AddElement routine does that
}
DEFWIDGETTYPE(ELETYPE_TEXTINPUT,
.Render = Widget_TextInput_Render,
.Init = Widget_TextInput_Init
);
.Render = Widget_TextInput_Render,
.Init = Widget_TextInput_Init
);