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Merge branch 'master' of github.com:thepowersgang/acess2
[tpg/acess2.git]
/
Usermode
/
Applications
/
axwin3_src
/
WM
/
wm.c
diff --git
a/Usermode/Applications/axwin3_src/WM/wm.c
b/Usermode/Applications/axwin3_src/WM/wm.c
index
35a5308
..
2478151
100644
(file)
--- a/
Usermode/Applications/axwin3_src/WM/wm.c
+++ b/
Usermode/Applications/axwin3_src/WM/wm.c
@@
-21,6
+21,8
@@
tWMRenderer *gpWM_Renderers;
tWindow *gpWM_RootWindow;
//! Window which will recieve the next keyboard event
tWindow *gpWM_FocusedWindow;
tWindow *gpWM_RootWindow;
//! Window which will recieve the next keyboard event
tWindow *gpWM_FocusedWindow;
+//! Hilighted window (owner of the currently focused window)
+tWindow *gpWM_HilightedWindow;
// === CODE ===
void WM_Initialise(void)
// === CODE ===
void WM_Initialise(void)
@@
-53,26
+55,26
@@
tWindow *WM_CreateWindow(tWindow *Parent, tIPC_Client *Client, uint32_t ID, int
if(renderer == NULL)
return NULL;
if(renderer == NULL)
return NULL;
- if(!Parent)
- Parent = gpWM_RootWindow;
-
// - Call create window function
ret = renderer->CreateWindow(RendererArg);
ret->Client = Client;
ret->ID = ID;
ret->Parent = Parent;
// - Call create window function
ret = renderer->CreateWindow(RendererArg);
ret->Client = Client;
ret->ID = ID;
ret->Parent = Parent;
+ if(!ret->Parent)
+ ret->Parent = gpWM_RootWindow;
+ ret->Owner = Parent;
ret->Renderer = renderer;
ret->Flags |= WINFLAG_CLEAN; // Needed to stop invaildate early exiting
// Append to parent
ret->Renderer = renderer;
ret->Flags |= WINFLAG_CLEAN; // Needed to stop invaildate early exiting
// Append to parent
- if(Parent)
+ if(
ret->
Parent)
{
{
- if(Parent->LastChild)
- Parent->LastChild->NextSibling = ret;
+ if(
ret->
Parent->LastChild)
+
ret->
Parent->LastChild->NextSibling = ret;
else
else
- Parent->FirstChild = ret;
- ret->PrevSibling = Parent->LastChild;
- Parent->LastChild = ret;
+
ret->
Parent->FirstChild = ret;
+ ret->PrevSibling =
ret->
Parent->LastChild;
+
ret->
Parent->LastChild = ret;
ret->NextSibling = NULL;
}
else
ret->NextSibling = NULL;
}
else
@@
-81,7
+83,7
@@
tWindow *WM_CreateWindow(tWindow *Parent, tIPC_Client *Client, uint32_t ID, int
}
// Don't decorate child windows by default
}
// Don't decorate child windows by default
- if(Parent
!= gpWM_RootWindow
)
+ if(Parent)
{
ret->Flags |= WINFLAG_NODECORATE;
}
{
ret->Flags |= WINFLAG_NODECORATE;
}
@@
-147,32
+149,43
@@
void WM_FocusWindow(tWindow *Destination)
_msg.Val = 1;
WM_SendMessage(NULL, Destination, WNDMSG_FOCUS, sizeof(_msg), &_msg);
_msg.Val = 1;
WM_SendMessage(NULL, Destination, WNDMSG_FOCUS, sizeof(_msg), &_msg);
+ WM_Invalidate(gpWM_FocusedWindow);
+ WM_Invalidate(Destination);
gpWM_FocusedWindow = Destination;
gpWM_FocusedWindow = Destination;
+
+
+ // Get the owner of the focused window
+// while(Destination && Destination->Owner) Destination = Destination->Owner;
+// gpWM_HilightedWindow = Destination;
}
void WM_ShowWindow(tWindow *Window, int bShow)
{
}
void WM_ShowWindow(tWindow *Window, int bShow)
{
- // Message window
struct sWndMsg_Bool _msg;
if( !!(Window->Flags & WINFLAG_SHOW) == bShow )
return ;
struct sWndMsg_Bool _msg;
if( !!(Window->Flags & WINFLAG_SHOW) == bShow )
return ;
+ // Message window
_msg.Val = !!bShow;
WM_SendMessage(NULL, Window, WNDMSG_SHOW, sizeof(_msg), &_msg);
_msg.Val = !!bShow;
WM_SendMessage(NULL, Window, WNDMSG_SHOW, sizeof(_msg), &_msg);
-
+
+ // Update the flag
if(bShow)
Window->Flags |= WINFLAG_SHOW;
if(bShow)
Window->Flags |= WINFLAG_SHOW;
- else {
+ else
+ {
Window->Flags &= ~WINFLAG_SHOW;
Window->Flags &= ~WINFLAG_SHOW;
+
if( Window == gpWM_FocusedWindow )
WM_FocusWindow(Window->Parent);
if( Window == gpWM_FocusedWindow )
WM_FocusWindow(Window->Parent);
- }
- // Just a little memory saving for large hidden windows
- if(Window->RenderBuffer) {
- free(Window->RenderBuffer);
- Window->RenderBuffer = NULL;
+
+ // Just a little memory saving for large hidden windows
+ if(Window->RenderBuffer) {
+ free(Window->RenderBuffer);
+ Window->RenderBuffer = NULL;
+ }
}
WM_Invalidate(Window);
}
WM_Invalidate(Window);
@@
-278,6
+291,7
@@
int WM_SendMessage(tWindow *Source, tWindow *Dest, int Message, int Length, cons
void WM_Invalidate(tWindow *Window)
{
void WM_Invalidate(tWindow *Window)
{
+ if(!Window) return ;
_SysDebug("Invalidating %p", Window);
// Don't invalidate twice (speedup)
// if( !(Window->Flags & WINFLAG_CLEAN) ) return;
_SysDebug("Invalidating %p", Window);
// Don't invalidate twice (speedup)
// if( !(Window->Flags & WINFLAG_CLEAN) ) return;
@@
-293,7
+307,7
@@
void WM_Invalidate(tWindow *Window)
// --- Rendering / Update
void WM_int_UpdateWindow(tWindow *Window)
{
// --- Rendering / Update
void WM_int_UpdateWindow(tWindow *Window)
{
-
tWindow *child
;
+
int bDecoratorRedraw = 0
;
// Ignore hidden windows
if( !(Window->Flags & WINFLAG_SHOW) )
// Ignore hidden windows
if( !(Window->Flags & WINFLAG_SHOW) )
@@
-309,7
+323,7
@@
void WM_int_UpdateWindow(tWindow *Window)
Decorator_UpdateBorderSize(Window);
Window->RealW = Window->BorderL + Window->W + Window->BorderR;
Window->RealH = Window->BorderT + Window->H + Window->BorderB;
Decorator_UpdateBorderSize(Window);
Window->RealW = Window->BorderL + Window->W + Window->BorderR;
Window->RealH = Window->BorderT + Window->H + Window->BorderB;
-
Decorator_Redraw(Window)
;
+
bDecoratorRedraw = 1
;
}
else
{
}
else
{
@@
-328,6
+342,7
@@
void WM_int_UpdateWindow(tWindow *Window)
// Process children
if( !(Window->Flags & WINFLAG_CHILDCLEAN) )
{
// Process children
if( !(Window->Flags & WINFLAG_CHILDCLEAN) )
{
+ tWindow *child;
for( child = Window->FirstChild; child; child = child->NextSibling )
{
WM_int_UpdateWindow(child);
for( child = Window->FirstChild; child; child = child->NextSibling )
{
WM_int_UpdateWindow(child);
@@
-335,6
+350,8
@@
void WM_int_UpdateWindow(tWindow *Window)
Window->Flags |= WINFLAG_CHILDCLEAN;
}
Window->Flags |= WINFLAG_CHILDCLEAN;
}
+ if( bDecoratorRedraw )
+ Decorator_Redraw(Window);
}
void WM_int_BlitWindow(tWindow *Window)
}
void WM_int_BlitWindow(tWindow *Window)
@@
-345,9
+362,20
@@
void WM_int_BlitWindow(tWindow *Window)
if( !(Window->Flags & WINFLAG_SHOW) )
return ;
if( !(Window->Flags & WINFLAG_SHOW) )
return ;
-
_SysDebug("Blit %p to (%i,%i) %ix%i", Window, Window->X, Window->Y, Window->RealW, Window->RealH);
+
//
_SysDebug("Blit %p to (%i,%i) %ix%i", Window, Window->X, Window->Y, Window->RealW, Window->RealH);
Video_Blit(Window->RenderBuffer, Window->X, Window->Y, Window->RealW, Window->RealH);
Video_Blit(Window->RenderBuffer, Window->X, Window->Y, Window->RealW, Window->RealH);
+ if( Window == gpWM_FocusedWindow && Window->CursorW )
+ {
+ Video_FillRect(
+ Window->X + Window->BorderL + Window->CursorX,
+ Window->Y + Window->BorderT + Window->CursorY,
+ Window->CursorW, Window->CursorH,
+ 0x000000
+ );
+
+ }
+
for( child = Window->FirstChild; child; child = child->NextSibling )
{
WM_int_BlitWindow(child);
for( child = Window->FirstChild; child; child = child->NextSibling )
{
WM_int_BlitWindow(child);
UCC
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